マウスカーソルを消す

マウスカーソルを消す

//-----------------------------------------------------------------------------
// マウスカーソルを消す
//-----------------------------------------------------------------------------
#include <d3d9.h>
#pragma warning( disable : 4996 )
#include <strsafe.h>
#pragma warning( default : 4996 )

#define WindowName  L"Window1"
#define Title   L"DirectX9 サンプル:マウスカーソルを消す"

LPDIRECT3D9             g_pD3D       = NULL;
LPDIRECT3DDEVICE9       g_pd3dDevice = NULL;
//-----------------------------------------------------------------------------
// 初期化
//-----------------------------------------------------------------------------
HRESULT InitD3D( HWND hWnd )
{
    if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
        return E_FAIL;
    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
 d3dpp.BackBufferWidth=640;
 d3dpp.BackBufferHeight=480;
    d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;

    if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                      D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                      &d3dpp, &g_pd3dDevice ) ) )
    {
        return E_FAIL;
    }

    return S_OK;
}

//-----------------------------------------------------------------------------
// クリーンアップ
//-----------------------------------------------------------------------------
VOID Cleanup()
{
    if( g_pd3dDevice != NULL)
        g_pd3dDevice->Release();

    if( g_pD3D != NULL)
        g_pD3D->Release();
}

//-----------------------------------------------------------------------------
// レンダー
//-----------------------------------------------------------------------------
VOID Render()
{
    if( NULL == g_pd3dDevice )
        return;

    // 白でクリア
    g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255,255,255), 1.0f, 0 );
  
    if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
    {
        g_pd3dDevice->EndScene();
    }

    g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}

//-----------------------------------------------------------------------------
// メッセージ処理
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
    switch( msg )
    {
        case WM_DESTROY:
            Cleanup();
            PostQuitMessage( 0 );
            return 0;

        case WM_PAINT:
            Render();
            ValidateRect( hWnd, NULL );
            return 0;
  case WM_SETCURSOR:
   ShowCursor(false);
   return 0;
    }

    return DefWindowProc( hWnd, msg, wParam, lParam );
}

//-----------------------------------------------------------------------------
// メイン
//-----------------------------------------------------------------------------
INT WINAPI wWinMain( HINSTANCE hInst, HINSTANCE, LPWSTR, INT )
{
    WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
                      GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
                      WindowName, NULL };
    RegisterClassEx( &wc );

    HWND hWnd = CreateWindow( WindowName, Title,
                              WS_OVERLAPPEDWINDOW & ~WS_MINIMIZEBOX & ~WS_MAXIMIZEBOX , CW_USEDEFAULT, CW_USEDEFAULT, 640, 480,
                              NULL, NULL, wc.hInstance, NULL );

    if( SUCCEEDED( InitD3D( hWnd ) ) )
    {
        ShowWindow( hWnd, SW_SHOWDEFAULT );
        UpdateWindow( hWnd );

        MSG msg;
        while( GetMessage( &msg, NULL, 0, 0 ) )
        {
            TranslateMessage( &msg );
            DispatchMessage( &msg );
        }
    }

    UnregisterClass( WindowName, wc.hInstance );
    return 0;
}

最終更新:2009年02月12日 19:40
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