//-----------------------------------------------------------------------------
// マウスカーソルを消す
//-----------------------------------------------------------------------------
#include <d3d9.h>
#pragma warning( disable : 4996 )
#include <strsafe.h>
#pragma warning( default : 4996 )
#define WindowName L"Window1"
#define Title L"DirectX9 サンプル:マウスカーソルを消す"
LPDIRECT3D9 g_pD3D = NULL;
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
//-----------------------------------------------------------------------------
// 初期化
//-----------------------------------------------------------------------------
HRESULT InitD3D( HWND hWnd )
{
if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth=640;
d3dpp.BackBufferHeight=480;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
return S_OK;
}
//-----------------------------------------------------------------------------
// クリーンアップ
//-----------------------------------------------------------------------------
VOID Cleanup()
{
if( g_pd3dDevice != NULL)
g_pd3dDevice->Release();
if( g_pD3D != NULL)
g_pD3D->Release();
}
//-----------------------------------------------------------------------------
// レンダー
//-----------------------------------------------------------------------------
VOID Render()
{
if( NULL == g_pd3dDevice )
return;
// 白でクリア
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_XRGB(255,255,255), 1.0f, 0 );
if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
{
g_pd3dDevice->EndScene();
}
g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}
//-----------------------------------------------------------------------------
// メッセージ処理
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
Cleanup();
PostQuitMessage( 0 );
return 0;
case WM_PAINT:
Render();
ValidateRect( hWnd, NULL );
return 0;
case WM_SETCURSOR:
ShowCursor(false);
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
//-----------------------------------------------------------------------------
// メイン
//-----------------------------------------------------------------------------
INT WINAPI wWinMain( HINSTANCE hInst, HINSTANCE, LPWSTR, INT )
{
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
WindowName, NULL };
RegisterClassEx( &wc );
HWND hWnd = CreateWindow( WindowName, Title,
WS_OVERLAPPEDWINDOW & ~WS_MINIMIZEBOX &
~WS_MAXIMIZEBOX , CW_USEDEFAULT, CW_USEDEFAULT, 640, 480,
NULL, NULL, wc.hInstance, NULL );
if( SUCCEEDED( InitD3D( hWnd ) ) )
{
ShowWindow( hWnd, SW_SHOWDEFAULT );
UpdateWindow( hWnd );
MSG msg;
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
UnregisterClass( WindowName, wc.hInstance );
return 0;
}
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